Hi,
While I do appreciate your response, you're not a very pleasant person considering how condescending you are when you barely know what you are talking about.
A nub is In Ur Forum wrote:Wut? Dude complainin' about melee on reborn boss without even mentioning baton/etc. That's a first since baton went in I think, on any server it has been done on (multiple.) The stupid cheese JA+ moves should already be disabled, so all that's available is the basejka debugmelee moves, anyways, I think. ...the ones with the horribly short range and long wind-up that can't be used to pullcheese. The popular pub servers have had those settings for about 3 years now I think, maybe more...?
It is annoying when you spawn and your weapon switches to melee.
Anyways, most of the kids getting 600 ping on Tempest ever have like, you know, rate 4000 and base net settings all around, and most are euro or australian on top of that. You might wanna check your net settings in case you forgot to set them on a reinstall or something... but frankly I don't usually see people with proper settings getting pings that high there, even when it's packed, and I live about the same distance from the server's current location as you. Maybe make sure you don't have any downloads/internet radio streams/etc going that might be taking up significant portions of your bandwidth, too. You have at least 5/1 cable or DSL I hope?
http://speedtest.net is good for checking your effective rates. If you're sharing a connection it could easilly be someone else hogging bandwidth at times.
I have a good connection. The high ping is a result of so many other clients being connected. I have no problems on empty servers, and I have less problems on servers with fewer people.
Lowering clients won't save anyone money because the provider doesn't charge by the slot. If anything, raising maxrate a bit more might be in order... if we can get people to raise thier rate accordingly so that it matters... to accomodate all 32 slots. But rate 25k is plenty for at least 20 slots. JKA itself will allow up to 90k rate as long as both server and client set it, and while I suspect ET might choke on that much, something like 40-50k may well work.
Cool.
Ha ha. Sticking to base? Have you any idea how many server-crashing kids we have in this community? If Tempest ever ran a .so not patched against all known server crashes, I guaruntee it wouldn't go a week without being taken down... and the provider apparently doesn't support auto-restart, so that means it's down until Guard gets around to restarting it every time that happens.
Write a script? It runs on linux after all. Just monitor it to see if it's running and if it isn't restart it... Or do they only let you run a JKA server? That would be silly.
And it's not just a few patches either - there are something like a dozen exploits ranging from crashes to arbitrary code execution that absolutely must be patched - luckily most are in jampded,
Why is this lucky? Isn't the dedicated server not open source, so if there are any bugs, they cannot be fixed?
but there are several in the .so as well. Now, a mod of base that sticks very close but fixes all of them might work, but it pretty much needs to have admin levels and logging of admin actions to maintain order... neither gamalls nor the basejka mod meet that.
It shouldn't be that hard to implement. I think kra's working on that, and he's a noob programmer (it isn't an insult, he knows this and it's good

)
Pretty sure that netcode bit is a pure myth, too - the .so doesn't contain any of the real 'netcode', just gameplay; the Q3 netcode is all in jampded, and a mod doesn't (can't, without extreme measures) change that. Most likely sprung from the fact base servers often don't get as much traffic and thus don't get stressed like mod servers do.
JA+ processes many more things each frame on the server, so yes, response times will be slower. And what do you mean, without extreme measures. Reverse engineering?
Deflection can be changed by a mod, yes, but unless the mod specifically goes out of its way to change it, it's generally gonna be the Windows behavior, because the simple fact is, the default no-mod linux behavior is a bug, the unintended result of a compiler-dependant issue Raven didn't notice or address.
No, the chances of it being a compiler dependent issue are ridiculously small. The linux server code was merely released at a different time, during which they changed it.
A bug worth reproducing, yes, but a bug nonetheless. It was never intentional by the actual Ravensoft programmers - they intended things to deflect like they do on Windows servers. That's what makes the linux behavior hard to come by. Technically it's not a fix to get the linux behavior... it's intentionally breaking it. ;-D
How do you know they never intended this? The only thing I could think of that would lead you to this idea is comments in the library files...
Plenty of people have admin actually, from what I've seen. Has anyone been laming unopposed or something? Or do you just want to see restarts done every round?
Laming unopposed.
P.S. Thanks archi. A lot of those are for low framerates, which I have no problem with, but I'll try the network settings.