by Max Rambone on Mon Dec 12, 2011 2:20 pm
Heh, duo is the king of high-caliber instructional posts.
I appreciate his effort.
Not sure if this will make people want to learn how to jan more/better, but it can't hurt.
I've used the 'between the pipes" thing at codes since I can remember....the only difference is I just assumed that getting the "epicenter" as close to the target as possible would be the most effective thing.
I can wait a sec after the codes are grabbed so he's gonna be fairly close...plus, I can get another pretty good charge going by the time they do their wall grab (assuming the codes carrier should be a reborn boss most times).
I didn't know about the spot in the hangar/infirm....but I've been blasted 'off the map' before in places like the hackable "side"/LONG....in some cases, if you get spammed there (maybe rockets, golans....etc), you get blown up into and trapped in normally inaccessible parts of the map where you can sorta see, the way duo did it with a program, other parts of the map.
If you've ever played cargo and you go in the vents at the first obj, it's kinda the same thing, but you don't have to be dead.
Also, for a bonus jan lesson:
ALWAYS keep in mind that DEMPs have SERIOUS knock-back while not really causing a TON of damage.
So, it can be an advantage or disadvantage depending on the situation.
Dudes like Wufei like to ride demps to boost them toward an objective...can come in very handy if you are aware of it and know how/when to yews it. NEVER DEMP BEHIND a dude unless it will cause him to go into a pit or other trap like mines.
Mostly I yews it as jan to boost dudes into bad situations if I can...directing them takes the most HP, obviously, but DEMPing just in front of them to impede their progress can be just as effective as a well-timed push or pull on KORRI if you need to slow them down....I demp the ceiling on HOTH if the carrier happens to jump high enough to try to avoid being shot/killed...usually makes them pit.
OR when dudes yews the 'roll off the bunker through the door' codes run.....demping the top-left corner (facing, from D spawn) of the doorway usually pits them.
Been blamed for wall-hacking at the gen because I stand at the D doorway of the ION in 3rd waiting for reborn boss to make the little jump across the pit and demp them off the wall into the pit.....same thing I do after they get the FIRST OBJ and try to rush and try to jump over using that little out-cropping near the ION station.....I charge and demp above/in front of them(about window height) from the 2nd O spawn as they jump and, with good timing, I force them into the pit.
Anyway, good post duo.
Thanks again.
~archi
p.s. -- Archi's rules of janning D Hoth:
1. NEVER LET THE ATST ADVANCE UNFROZEN.
The couple extra seconds you can freeze may mean all the difference.
Exceptions to this rule are obviously when you are about to get maxxed and can either lay a good field or kill your attacker.
2. DEMP reborn boss AS EARLY AND OFTEN AS YOU CAN IF THERE'S NO OTHER IMMEDIATE THREAT.
(landos next)
3. Watch your spawns....Try to attack close-range starting around <10 secs if you are not "standing" on your field.
Try to NEVER get maxxed. I know this is pretty much the number one rule of any class, but for most of HOTH as jan...it's CRUCIAL.
At the same time, if dudes wanna kill you, let them....just try not to be exposed as the spawn timer runs out.
Eventus stultorum magister.