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Current Zombie map downloads...

PostPosted: Tue Jun 28, 2011 5:09 pm
by j3rk
Here's a list of where to find my current Zombie maps. These are all on Zombieland Classic.

Zombie map pack #2:
http://www.jkasiege.com/maps/files/zmbpack2.zip
(Includes: zomb_theed1b and zomb_train1d)
Size: 53MB

Zombie Raxus v.1b (UPDATED: 7/8/11):
http://www.gamefront.com/files/20528397 ... axus1b_pk3
Size: 7.5MB

Zombie JHoth v.1a:
http://www.gamefront.com/files/20493096 ... hoth1a_pk3
Size: 6MB

Zombie HoP v.1a:
http://www.gamefront.com/files/20493135/zomb_hop1a_pk3
Size: 12MB

Zombie Atrium v.1b (UPDATED: 7/8/11):
http://www.gamefront.com/files/20528749 ... rium1b.pk3
Size: 24MB

Base Zero ver.1:
http://www.gamefront.com/files/20738901/om_base1a.pk3
Size: 5MB

Re: Current Zombie map downloads...

PostPosted: Tue Jun 28, 2011 5:13 pm
by Turquoise Dragon
Downloading Atrium asap.

Re: Current Zombie map downloads...

PostPosted: Fri Jul 08, 2011 3:26 pm
by j3rk
top post updated with new versions of 2 maps (raxus and atrium).

changes:

raxus:
- improved traps (shorter hack times, more triggers in better places for mad ninja trap action)
- shield/ammo refills work like the ones in base now
- more ninja holes/routes
- greater access to areas you couldn't reach before (no-jump-class friendly)
- fixed some places where you would get stuck
- moved some items around to make them a little harder to get

atrium:
- placed items (inc. saber)
- fixed the bug where the round wouldn't end
- shield/ammo refills work like the ones in base now
- added boxes to the rooms
- added locations (not really sure if this is good or bad yet)

*** only the maps (and versions of the maps) in this thread are available on zombieland classic; so please download if you intend to play there.

grazie.

Re: Current Zombie map downloads...

PostPosted: Fri Jul 08, 2011 5:22 pm
by Turky
Did you fix the area on top of the large piiipes in the reclamator room? There was a little trench there where I would start floating and get stuck. Had to conc-boost myself out of there for 40 shield damage :P

Re: Current Zombie map downloads...

PostPosted: Fri Jul 08, 2011 7:04 pm
by j3rk
yesh, all fixed.

Re: Current Zombie map downloads...

PostPosted: Fri Jul 08, 2011 7:06 pm
by lorax
Yes, that's an old bug (probably the first thing he fixed tbh) We found it right after it was made and shortly before people started floating around sporadically :)

J3rk beating me by a minute what a j3rk.

Re: Current Zombie map downloads...

PostPosted: Wed Aug 10, 2011 6:20 am
by phyneex
What would you do if there was a zombie outbreak? What if a zombie apocalypse occurred tomorrow or even today? What would you do? First thing I would do is a gather a group of survivors and try to find shelter. Then we'd hijack a ship and flee to a secluded island (zombies can't swim) and restart our civilization.
_____________________________
market samurai ~ marketsamurai ~ marketsamurai.com

Re: Current Zombie map downloads...

PostPosted: Wed Aug 10, 2011 8:37 am
by Turquoise Dragon
First - reach left, grab my katana(s).

Second - reach right, grab 1 or more guns and ammo.

Third - Get off my lazy ass and get both my bows and my arrows

Fourth- hotwire a local car. Or take my grandfather's.

Fifth - drive to get food and more ammo (and arrows).

Sixth - Live out my dream of becoming a hermit in an isolated forest.

Re: Current Zombie map downloads...

PostPosted: Wed Aug 10, 2011 10:46 am
by Magyk
phyneex wrote:What would you do if there was a zombie outbreak? What if a zombie apocalypse occurred tomorrow or even today? What would you do? First thing I would do is a gather a group of survivors and try to find shelter. Then we'd hijack a ship and flee to a secluded island (zombies can't swim) and restart our civilization.


A.) Who is this guy?

B.) I own a 1990 F-150 with a V'd snowplow, and live in a mostly rural area where roads wouldn't be clogged by stopped cars. yews your imagination.

Re: Current Zombie map downloads...

PostPosted: Wed Aug 10, 2011 10:57 am
by Max Rambone