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What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 10:23 am
by tens0r
Splash
Spec/Dead Chat
Crashing
Q3 Fill



Thats all it needs.

Re: What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 1:17 pm
by Turky
pushing and deflecting too, don't give two shits if tensor's against that tbh.

Re: What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 1:19 pm
by tens0r
Turky wrote:pushing and deflecting too, don't give two shits if tensor's against that tbh.

Well its linux so it's already fixed...

Re: What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 1:20 pm
by GUARD!AN
pushhax really should be the only thing fixed as far as gameplay goes imo. Being sieged is part of, well, siege.

Re: What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 2:10 pm
by Turky
GUARD!AN wrote: Being sieged is part of, well, siege.


haha.

Re: What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 8:39 pm
by Duo
slot zero

Re: What Keramod Should Fix...

PostPosted: Wed Jul 08, 2009 9:41 pm
by dadeus
Duo wrote:slot zero

indeed!!

Re: What Keramod Should Fix...

PostPosted: Fri Jul 10, 2009 9:02 am
by Kerafym
Uhh, all of that's already been fixxed. I just need to find a good way to compile on Linux and test, and since Guard is a twat who won't give me cpanel, I'm pretty much not trying too hard on the former, either.

Re: What Keramod Should Fix...

PostPosted: Fri Jul 10, 2009 6:07 pm
by Padawan
guard either gives everyone admin or no one admin, id love to see him at a bar...either binge or famine

Re: What Keramod Should Fix...

PostPosted: Fri Jul 10, 2009 9:40 pm
by Turky
Padawan wrote:guard either gives everyone admin or no one admin


Wrong.