Page 1 of 1
siege_sillyroom!

Posted:
Sat Jul 25, 2009 4:45 pm
by GUARD!AN
Due to the ridiculously high demand for it, we now have sillyroom on Impulse.
I currently have usm, silly, cargo, h3h, and bomb1a in my base folder with no end of file problems.
I'll look into adding endor next, then destroyer.
Re: siege_sillyroom!

Posted:
Sat Jul 25, 2009 4:52 pm
by GUARD!AN
Also, could someone look into possibly editing destroyer to have hoth classes or something so it wouldn't contribute to EOF?
Re: siege_sillyroom!

Posted:
Sat Jul 25, 2009 4:59 pm
by Duo
I thought Kera's mod fixes EOF, doesn't it?
Re: siege_sillyroom!

Posted:
Sat Jul 25, 2009 5:37 pm
by GUARD!AN
It fixes EOF for the server, not the client.
I just tested what I currently believe to be the ideal collection of maps (both in number and popularity), and that is what I currently have on Impulse to reflect that. Take a look
viewtopic.php?f=15&t=460
Re: siege_sillyroom!

Posted:
Sat Jul 25, 2009 6:51 pm
by Turky
sillyroom, as aptly nameed as it is, is indeed not a serious pug map.
Re: siege_sillyroom!

Posted:
Sat Jul 25, 2009 7:05 pm
by Kerafym
GUARD!AN wrote:Also, could someone look into possibly editing destroyer to have hoth classes or something so it wouldn't contribute to EOF?
Destroyer classes are included in the base pk3s.
Re: siege_sillyroom!

Posted:
Sun Jul 26, 2009 3:53 pm
by C2PO
Turky wrote:sillyroom, as aptly nameed as it is, is indeed not a serious pug map.
Doesn't matter if it's serious or not, it's still a hella fun map, and can be played with pretty much any amount of people.